Transform teaching through gameful learning principles in this innovative education course for school leaders.
Transform teaching through gameful learning principles in this innovative education course for school leaders.
Developed in partnership with Microsoft, this course explores how gaming principles can revolutionize formal learning environments. Learn to create engaging classroom experiences that enhance student motivation and resilience through gameful learning approaches. The course provides concrete strategies for curriculum design and assessment that support personalized learning. School leaders will discover how to implement and track gameful changes in their institutions, leveraging technology to create more engaging and effective learning environments for all students.
4.6
(6 ratings)
18,868 already enrolled
Instructors:
English
English
What you'll learn
Understand core design principles of successful learning games
Create engaging formal learning environments using gameful principles
Design curriculum and assessments that support personalized learning
Develop implementation plans for gameful changes in educational settings
Integrate technology effectively to support student engagement
Skills you'll gain
This course includes:
PreRecorded video
Graded assignments, exams
Access on Mobile, Tablet, Desktop
Limited Access access
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Module Description
This comprehensive course explores the intersection of game design principles and educational practices. The curriculum covers the fundamental aspects of gameful learning, explaining why well-designed games make excellent learning environments. Students learn to create engaging formal learning spaces that promote autonomy, competence, and relatedness. The course emphasizes practical implementation strategies, including curriculum design, assessment methods, and progress tracking. Special attention is given to technology integration and creating sustainable changes in educational institutions.
Fee Structure
Instructors
Pioneer in Learning Technologies and Educational Innovation
Barry Fishman serves as the Arthur F. Thurnau Professor of Learning Technologies at the University of Michigan's School of Education and School of Information. His academic journey began with an A.B. in English and American Literature from Brown University in 1989, followed by an M.S. in Instructional Systems Technology from Indiana University in 1992, and a Ph.D. in Learning Sciences from Northwestern University in 1996. His groundbreaking research focuses on video games as models for learning environments, the design of mastery- and competency-based programs in higher education, and the development of sustainable learning innovations through design-based implementation research (DBIR), which he helped establish. Fishman is particularly renowned for co-creating GradeCraft, a game-inspired learning management system that revolutionizes traditional grading approaches by starting students at zero and allowing them to build up their grades through various pathways. His contributions to education have earned him numerous accolades, including being named Distinguished Professor of the Year by the Michigan Association of State Universities in 2017 and Fellow of the International Society of the Learning Sciences in 2018. Beyond academia, Fishman co-authored the Obama Administration's 2010 U.S. National Educational Technology Plan and served as Associate Editor of The Journal of the Learning Sciences from 2005-2012. His work on gameful learning emphasizes motivation theory and student engagement, focusing on creating environments that encourage risk-taking, collaboration, and deep learning.
Leader in Educational Innovation and STEM Inclusion
Rachel Niemer has established herself as a prominent figure in educational innovation at the University of Michigan, where she currently serves as the Managing Director of the Women in Science and Engineering (WISE) program. Her academic foundation combines scientific expertise and gender studies, with a Ph.D. in Chemistry from the California Institute of Technology (2007) and a BA in Chemistry and Women's Studies from Bowdoin College (1999). Her career at Michigan began in 2011 as assistant director at the Center for Research on Learning and Teaching, where she led programs supporting faculty, postdoctoral trainees, and graduate students in improving classroom experiences. In 2015, she joined the Center for Academic Innovation, advancing to Director of Outreach and Access, where she spearheaded diversity, equity, and inclusion initiatives while overseeing public engagement initiatives. As Director of the Gameful Learning Lab, she has been instrumental in developing innovative pedagogical approaches that enhance student engagement and learning outcomes. In September 2024, she was appointed as Managing Director of WISE, where she leads activities, programming, and strategic planning to increase participation of women and gender minorities in STEM fields. Her work demonstrates a commitment to creating more equitable and inclusive learning environments while supporting innovative teaching methodologies
Testimonials
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4.6 course rating
6 ratings
Frequently asked questions
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