Master Python-based creative coding techniques for dynamic visual patterns, procedural generation, and interactive design. Perfect for designers.
Master Python-based creative coding techniques for dynamic visual patterns, procedural generation, and interactive design. Perfect for designers.
This course cannot be purchased separately - to access the complete learning experience, graded assignments, and earn certificates, you'll need to enroll in the full Programming for Designers Specialization program. You can audit this specific course for free to explore the content, which includes access to course materials and lectures. This allows you to learn at your own pace without any financial commitment.
Instructors:
English
What you'll learn
Create dynamic particle systems for complex visual patterns
Implement vector fields using Perlin Noise for flowing designs
Develop ecosystem simulations with interactive behaviors
Master A* pathfinding algorithm for intelligent navigation
Generate procedural content using Wave Function Collapse
Skills you'll gain
This course includes:
11.5 Hours PreRecorded video
10 quizzes, 5 assignments
Access on Mobile, Tablet, Desktop
FullTime access
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There are 5 modules in this course
This advanced course combines Python programming with creative design, focusing on dynamic simulations and procedural content generation. Through five comprehensive projects, students learn to create particle systems, vector fields, ecosystem simulations, pathfinding algorithms, and wave function collapse implementations. The curriculum emphasizes hands-on learning with Processing platform integration, bridging technical programming skills with artistic expression in digital design.
Project 1: Particle Systems
Module 1 · 5 Hours to complete
Project 2: Vector Fields
Module 2 · 5 Hours to complete
Project 3: Ecosystem Simulations
Module 3 · 5 Hours to complete
Project 4: Pathfinding
Module 4 · 5 Hours to complete
Project 5: Wave Function Collapse
Module 5 · 5 Hours to complete
Fee Structure
Instructor
Associate Professor
Jose Sanchez is an Architect and Game Developer, and Theorist of technology based in Detroit, Michigan. He is the director of the Plethora Project, a research studio investing in the future of the propagation of architectural design knowledge. He is the creator of the video games Block’hood and Common’hood, digital social platforms that aid the authoring of architectural and ecological thinking to non-expert audiences. He is the author of the book “Architecture for the Commons: Participatory Systems in the Age of Platforms” published by Routledge in 2020 and the co-creator of Bloom, a crowdsourced interactive installation which was the winner of the Wonder Series hosted by the City of London for the 2012 Olympics. He is currently at the University of Michigan, where he is an Associate Professor at the Taubman College School of Architecture. His research “Architecture for the Commons” designs and interrogates social media platforms as tools with the potential to author architectural content in the public domain.
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