Master C# and Unity game development with advanced concepts like inheritance, polymorphism, and event handling. Build robust games with better designs.
Master C# and Unity game development with advanced concepts like inheritance, polymorphism, and event handling. Build robust games with better designs.
This course cannot be purchased separately - to access the complete learning experience, graded assignments, and earn certificates, you'll need to enroll in the full C# Programming for Unity Game Development Specialization program. You can audit this specific course for free to explore the content, which includes access to course materials and lectures. This allows you to learn at your own pace without any financial commitment.
4.6
(320 ratings)
18,205 already enrolled
Instructors:
English
پښتو, বাংলা, اردو, 2 more
What you'll learn
Master file input/output operations in Unity game development
Implement inheritance and polymorphism in game design
Create event handling systems for better object-oriented designs
Develop menu systems for Unity games
Build complete game implementations using advanced programming concepts
Skills you'll gain
This course includes:
5.7 Hours PreRecorded video
9 quizzes, 14 assignments
Access on Mobile, Tablet, Desktop
FullTime access
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There are 5 modules in this course
This comprehensive course focuses on intermediate object-oriented programming concepts for Unity game development using C#. Students learn advanced game development techniques including file input/output, inheritance, polymorphism, and event handling. The curriculum covers practical implementation through hands-on projects, building complete game systems, and utilizing Unity's features for robust game development. The course emphasizes best practices in object-oriented design while teaching students to create more sophisticated game mechanics and systems.
Exceptions and File IO
Module 1 · 10 Hours to complete
Inheritance and Polymorphism
Module 2 · 9 Hours to complete
Event Handling and Menus
Module 3 · 9 Hours to complete
Feed the Teddies
Module 4 · 4 Hours to complete
Supplemental Material
Module 5 · 16 Hours to complete
Fee Structure
Instructor
Distinguished Game Development Educator and Industry Expert
Tim Chamillard serves as Associate Professor in the Computer Science Department at the University of Colorado Colorado Springs (UCCS), where he leads the Bachelor of Innovation in Game Design and Development program. His expertise combines academic excellence with practical industry experience, including 5½ years as an indie game developer with a company he founded alongside his two sons. His Coursera specialization "C# Programming for Unity Game Development" has reached over 69,090 students globally, maintaining an impressive 4.8/5 rating from 2,386 reviews. His teaching excellence has been recognized with multiple awards, including the Outstanding Military Educator in Computer Science award from the Air Force Academy and the College of Engineering and Applied Science Outstanding Teacher of the Year award from UCCS. After six years teaching at the U.S. Air Force Academy, he joined UCCS in 2003, where he has developed comprehensive game development curricula. He continues to stay active in game development through his one-man studio, Burning Teddy, while mentoring the next generation of game developers through innovative educational programs.
Testimonials
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4.6 course rating
320 ratings
Frequently asked questions
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