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Data Structures and Design Patterns for Game Development

Master game development with C# using data structures and design patterns. Learn dynamic arrays, linked lists, and essential patterns for Unity.

Master game development with C# using data structures and design patterns. Learn dynamic arrays, linked lists, and essential patterns for Unity.

This comprehensive course builds upon C# and Unity fundamentals to teach advanced game development concepts. Students learn essential data structures including dynamic arrays, linked lists, graphs, stacks, queues, and trees. The course covers algorithm analysis and introduces critical design patterns for game development. Through hands-on programming assignments, learners implement these concepts in practical game development scenarios. The course emphasizes both theoretical understanding and practical application in Unity game development.

4.6

(148 ratings)

19,396 already enrolled

English

Português (Portugal), Tiếng Việt

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Data Structures and Design Patterns for Game Development

This course includes

22 Hours

Of Self-paced video lessons

Intermediate Level

Completion Certificate

awarded on course completion

2,435

What you'll learn

  • Implement and analyze dynamic array data structures

  • Design and utilize linked lists and graphs for game development

  • Master essential data structures including stacks, queues, and trees

  • Apply algorithm analysis techniques to evaluate code efficiency

  • Implement common design patterns in game development

  • Create robust object-oriented designs for games

Skills you'll gain

data structures
design patterns
game development
C#
Unity
algorithm analysis
object-oriented design
dynamic arrays
linked lists
graphs

This course includes:

263 Minutes PreRecorded video

4 programming assignments

Access on Mobile, Tablet, Desktop

FullTime access

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There are 4 modules in this course

This course provides a comprehensive exploration of data structures and design patterns essential for game development. Students begin with dynamic arrays and algorithm analysis, progressing through linked lists, graphs, stacks, queues, and trees. The curriculum culminates in practical design pattern implementation for game development. Each topic combines theoretical understanding with hands-on programming assignments in C# and Unity. The course emphasizes both fundamental computer science concepts and their practical application in game development scenarios.

Dynamic Arrays and Algorithm Analysis

Module 1 · 6 Hours to complete

Linked Lists and Graphs

Module 2 · 5 Hours to complete

Stacks, Queues, and Trees

Module 3 · 5 Hours to complete

Design Patterns

Module 4 · 4 Hours to complete

Fee Structure

Payment options

Financial Aid

Instructor

Dr. Tim "Dr. T" Chamillard
Dr. Tim "Dr. T" Chamillard

2,22,698 Students

20 Courses

Distinguished Game Development Educator and Industry Expert

Tim Chamillard serves as Associate Professor in the Computer Science Department at the University of Colorado Colorado Springs (UCCS), where he leads the Bachelor of Innovation in Game Design and Development program. His expertise combines academic excellence with practical industry experience, including 5½ years as an indie game developer with a company he founded alongside his two sons. His Coursera specialization "C# Programming for Unity Game Development" has reached over 69,090 students globally, maintaining an impressive 4.8/5 rating from 2,386 reviews. His teaching excellence has been recognized with multiple awards, including the Outstanding Military Educator in Computer Science award from the Air Force Academy and the College of Engineering and Applied Science Outstanding Teacher of the Year award from UCCS. After six years teaching at the U.S. Air Force Academy, he joined UCCS in 2003, where he has developed comprehensive game development curricula. He continues to stay active in game development through his one-man studio, Burning Teddy, while mentoring the next generation of game developers through innovative educational programs.

Data Structures and Design Patterns for Game Development

This course includes

22 Hours

Of Self-paced video lessons

Intermediate Level

Completion Certificate

awarded on course completion

2,435

Testimonials

Testimonials and success stories are a testament to the quality of this program and its impact on your career and learning journey. Be the first to help others make an informed decision by sharing your review of the course.

4.6 course rating

148 ratings

Frequently asked questions

Below are some of the most commonly asked questions about this course. We aim to provide clear and concise answers to help you better understand the course content, structure, and any other relevant information. If you have any additional questions or if your question is not listed here, please don't hesitate to reach out to our support team for further assistance.