Master game development with C# using data structures and design patterns. Learn dynamic arrays, linked lists, and essential patterns for Unity.
Master game development with C# using data structures and design patterns. Learn dynamic arrays, linked lists, and essential patterns for Unity.
This comprehensive course builds upon C# and Unity fundamentals to teach advanced game development concepts. Students learn essential data structures including dynamic arrays, linked lists, graphs, stacks, queues, and trees. The course covers algorithm analysis and introduces critical design patterns for game development. Through hands-on programming assignments, learners implement these concepts in practical game development scenarios. The course emphasizes both theoretical understanding and practical application in Unity game development.
4.6
(148 ratings)
19,396 already enrolled
Instructors:
English
Português (Portugal), Tiếng Việt
What you'll learn
Implement and analyze dynamic array data structures
Design and utilize linked lists and graphs for game development
Master essential data structures including stacks, queues, and trees
Apply algorithm analysis techniques to evaluate code efficiency
Implement common design patterns in game development
Create robust object-oriented designs for games
Skills you'll gain
This course includes:
263 Minutes PreRecorded video
4 programming assignments
Access on Mobile, Tablet, Desktop
FullTime access
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There are 4 modules in this course
This course provides a comprehensive exploration of data structures and design patterns essential for game development. Students begin with dynamic arrays and algorithm analysis, progressing through linked lists, graphs, stacks, queues, and trees. The curriculum culminates in practical design pattern implementation for game development. Each topic combines theoretical understanding with hands-on programming assignments in C# and Unity. The course emphasizes both fundamental computer science concepts and their practical application in game development scenarios.
Dynamic Arrays and Algorithm Analysis
Module 1 · 6 Hours to complete
Linked Lists and Graphs
Module 2 · 5 Hours to complete
Stacks, Queues, and Trees
Module 3 · 5 Hours to complete
Design Patterns
Module 4 · 4 Hours to complete
Fee Structure
Payment options
Financial Aid
Instructor
Distinguished Game Development Educator and Industry Expert
Tim Chamillard serves as Associate Professor in the Computer Science Department at the University of Colorado Colorado Springs (UCCS), where he leads the Bachelor of Innovation in Game Design and Development program. His expertise combines academic excellence with practical industry experience, including 5½ years as an indie game developer with a company he founded alongside his two sons. His Coursera specialization "C# Programming for Unity Game Development" has reached over 69,090 students globally, maintaining an impressive 4.8/5 rating from 2,386 reviews. His teaching excellence has been recognized with multiple awards, including the Outstanding Military Educator in Computer Science award from the Air Force Academy and the College of Engineering and Applied Science Outstanding Teacher of the Year award from UCCS. After six years teaching at the U.S. Air Force Academy, he joined UCCS in 2003, where he has developed comprehensive game development curricula. He continues to stay active in game development through his one-man studio, Burning Teddy, while mentoring the next generation of game developers through innovative educational programs.
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4.6 course rating
148 ratings
Frequently asked questions
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