Learn GameMaker development essentials including parenting, selection control, iteration, and arrays. Perfect for beginners starting game development.
Learn GameMaker development essentials including parenting, selection control, iteration, and arrays. Perfect for beginners starting game development.
This course cannot be purchased separately - to access the complete learning experience, graded assignments, and earn certificates, you'll need to enroll in the full Game Development with GameMaker Specialization program. You can audit this specific course for free to explore the content, which includes access to course materials and lectures. This allows you to learn at your own pace without any financial commitment.
Instructors:
English
What you'll learn
Master object inheritance through GameMaker's parenting system
Implement various selection and control structures in game logic
Create efficient iteration loops for game mechanics
Work with arrays for data management in games
Develop multiplayer game functionalities
Apply finite state machines in game development
Skills you'll gain
This course includes:
3.6 Hours PreRecorded video
4 assignments
Access on Mobile, Tablet, Desktop
FullTime access
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There are 4 modules in this course
This comprehensive course focuses on advanced GameMaker development concepts, starting with object-oriented programming principles like parenting (inheritance). Students learn essential programming constructs including selection control structures, iteration methods, and array manipulation. The course includes practical exercises and hands-on projects, culminating in the development of both cooperative and competitive multiplayer games. Through interactive lessons and quizzes, learners master fundamental game development concepts while building a strong foundation in GameMaker programming.
Parenting
Module 1 · 2 Hours to complete
Selection in Code
Module 2 · 4 Hours to complete
Iteration in Code
Module 3 · 2 Hours to complete
Arrays and Bonus Material
Module 4 · 9 Hours to complete
Fee Structure
Instructor
Distinguished Game Development Educator and Industry Expert
Tim Chamillard serves as Associate Professor in the Computer Science Department at the University of Colorado Colorado Springs (UCCS), where he leads the Bachelor of Innovation in Game Design and Development program. His expertise combines academic excellence with practical industry experience, including 5½ years as an indie game developer with a company he founded alongside his two sons. His Coursera specialization "C# Programming for Unity Game Development" has reached over 69,090 students globally, maintaining an impressive 4.8/5 rating from 2,386 reviews. His teaching excellence has been recognized with multiple awards, including the Outstanding Military Educator in Computer Science award from the Air Force Academy and the College of Engineering and Applied Science Outstanding Teacher of the Year award from UCCS. After six years teaching at the U.S. Air Force Academy, he joined UCCS in 2003, where he has developed comprehensive game development curricula. He continues to stay active in game development through his one-man studio, Burning Teddy, while mentoring the next generation of game developers through innovative educational programs.
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Frequently asked questions
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