Master C++ class development and implementation in Unreal Engine, from abstraction to audio integration. Ideal for game developers.
Master C++ class development and implementation in Unreal Engine, from abstraction to audio integration. Ideal for game developers.
This course cannot be purchased separately - to access the complete learning experience, graded assignments, and earn certificates, you'll need to enroll in the full C++ Programming for Unreal Game Development Specialization program. You can audit this specific course for free to explore the content, which includes access to course materials and lectures. This allows you to learn at your own pace without any financial commitment.
4.8
(16 ratings)
3,133 already enrolled
Instructors:
English
What you'll learn
Design and implement console application classes using C++
Master function implementation and parameter passing
Create and integrate custom classes in Unreal Engine games
Implement string manipulation in C++ and Unreal HUD
Understand and utilize pointers effectively
Add and manage sound effects in Unreal games
Skills you'll gain
This course includes:
4.3 Hours PreRecorded video
1 assignment
Access on Mobile, Tablet, Desktop
FullTime access
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There are 4 modules in this course
This comprehensive course focuses on C++ class development specifically for Unreal Engine game development. Students learn essential concepts including abstraction, class design, function implementation, and memory management through pointers. The curriculum covers both console application and Unreal Engine class implementations, string manipulation, and audio integration. Through hands-on projects and programming assignments, learners develop practical skills in designing and implementing game-ready C++ classes.
Abstraction and Console App Classes
Module 1 · 6 Hours to complete
A Closer Look at Functions
Module 2 · 4 Hours to complete
Unreal Engine Classes and Strings
Module 3 · 5 Hours to complete
Pointers and Unreal Engine Audio
Module 4 · 1 Hours to complete
Fee Structure
Instructor
Distinguished Game Development Educator and Industry Expert
Tim Chamillard serves as Associate Professor in the Computer Science Department at the University of Colorado Colorado Springs (UCCS), where he leads the Bachelor of Innovation in Game Design and Development program. His expertise combines academic excellence with practical industry experience, including 5½ years as an indie game developer with a company he founded alongside his two sons. His Coursera specialization "C# Programming for Unity Game Development" has reached over 69,090 students globally, maintaining an impressive 4.8/5 rating from 2,386 reviews. His teaching excellence has been recognized with multiple awards, including the Outstanding Military Educator in Computer Science award from the Air Force Academy and the College of Engineering and Applied Science Outstanding Teacher of the Year award from UCCS. After six years teaching at the U.S. Air Force Academy, he joined UCCS in 2003, where he has developed comprehensive game development curricula. He continues to stay active in game development through his one-man studio, Burning Teddy, while mentoring the next generation of game developers through innovative educational programs.
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4.8 course rating
16 ratings
Frequently asked questions
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