Master digital design technology with hands-on experience in 3D modeling, animation, and mixed reality. Learn CAD, physical simulations, and VR/AR applications.
Master digital design technology with hands-on experience in 3D modeling, animation, and mixed reality. Learn CAD, physical simulations, and VR/AR applications.
This comprehensive course introduces you to the fundamentals of digital design technology, focusing on creating and manipulating content in digital space. Students will master computer-aided design techniques, explore physical simulations, and develop skills in animation. The course covers essential topics including 3D object creation, rigging, keyframing, and rendering. Learn to create realistic physical simulations and combine various design elements systematically. Advanced topics include virtual reality (VR) and augmented reality (AR) applications, enabling students to understand the full spectrum of digital design possibilities. The hands-on approach ensures practical experience with industry-standard design tools, preparing learners for both professional applications and hobby projects.
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Instructors:
English
English
What you'll learn
Perform physical simulations of real-life situations using mathematical expressions
Create and manipulate 3D digital models using computer-aided design tools
Develop realistic animations through rigging and keyframing techniques
Implement color theory principles in digital design projects
Master rendering techniques with different materials and lighting conditions
Understand and apply mixed reality concepts including VR and AR
Skills you'll gain
This course includes:
PreRecorded video
Graded assignments, exams
Access on Mobile, Tablet, Desktop
Limited Access access
Shareable certificate
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There are 5 modules in this course
This comprehensive digital design course covers the fundamentals of creating and manipulating digital content. Starting with computer-aided design basics, students learn to develop 3D digital models and progress to animation techniques including rigging and keyframing. The curriculum includes color theory, rendering techniques with various materials and lighting conditions, and concludes with an exploration of mixed reality applications. Throughout the course, students gain practical experience with industry-standard tools while learning to combine different design elements systematically.
Computer-Aided Design
Module 1
Computer Animation Basics
Module 2
Color Theory
Module 3
Rendering
Module 4
Mixed Reality
Module 5
Fee Structure
Instructors
3 Courses
Expert in Human-Centered Design and Ergonomics
Dr. Ravindra Goonetilleke is a distinguished academic and researcher who recently transitioned from HKUST to become a Professor of Management Science and Engineering at Khalifa University. His academic journey includes a BSc in Mechanical Engineering from the University of Moratuwa, an MS in Aerospace Engineering from Georgia Institute of Technology, an MS in Industrial Engineering, and a PhD in Human Factors Engineering from the State University of New York at Buffalo. Before his 27-year tenure at HKUST, he worked as Human Factors Manager at NIKE Sports Research Laboratory and Senior Ergonomist at the Biomechanics Corporation of America. His research focuses on human-centered design, particularly in footwear ergonomics, where he has made significant contributions through over 150 refereed publications and eight US patents. He is the editor of "The Science of Footwear" and serves as editor for several prestigious journals in ergonomics. His expertise has been sought by numerous multinational companies, and his achievements have been recognized through fellowships in the International Ergonomics Association, Human Factors and Ergonomics Society USA, and Hong Kong Ergonomics Society. As a Fulbright Scholar and award-winning teacher, he has consistently demonstrated excellence in both research and education throughout his career.
1 Course
Pioneering Researcher in Computer Vision and Graphics
Dr. Sai-Kit Yeung is a Professor at the Hong Kong University of Science and Technology (HKUST), holding positions in the Division of Integrative Systems and Design (ISD), Department of Computer Science and Engineering (CSE), and Department of Ocean Science (OCES). His academic journey includes a Ph.D. in Electronic and Computer Engineering, an M.Phil. in Bioengineering, and a B.Eng. (First Class Honors) from HKUST. Before joining HKUST, he was an Assistant Professor at Singapore University of Technology and Design (SUTD), where he founded the Vision, Graphics and Computational Design (VGD) Group. Dr. Yeung's career includes visiting positions at Stanford University, MIT's CSAIL, and a postdoctoral scholarship at UCLA. His research focuses on computer vision and graphics, particularly 3D content reconstruction, computational design using AI, and human-AI interaction. With over 100 publications in prestigious journals and conferences, Dr. Yeung has made significant contributions to fields such as point cloud classification, feature correspondence, and 3D semantic segmentation. His work has garnered numerous citations and awards, establishing him as a leading figure in computer vision and graphics research.
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