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Principles of Computing (Part 2)

Master essential computer science concepts including recursion, data structures, and algorithms using Python. Part 2 of fundamental computing principles.

Master essential computer science concepts including recursion, data structures, and algorithms using Python. Part 2 of fundamental computing principles.

This course cannot be purchased separately - to access the complete learning experience, graded assignments, and earn certificates, you'll need to enroll in the full Fundamentals of Computing Specialization program. You can audit this specific course for free to explore the content, which includes access to course materials and lectures. This allows you to learn at your own pace without any financial commitment.

4.8

(362 ratings)

19,304 already enrolled

Instructors:

English

বাংলা, اردو, Tiếng Việt, 3 more

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Principles of Computing (Part 2)

This course includes

15 Hours

Of Self-paced video lessons

Intermediate Level

Completion Certificate

awarded on course completion

Free course

What you'll learn

  • Master recursion and recursive data structures

  • Implement efficient searching and sorting algorithms

  • Work with stacks, queues, and tree data structures

  • Develop strategy-based games using Python

  • Apply assertions and invariants in software modeling

  • Create efficient solutions for computational problems

Skills you'll gain

Python Programming
Recursion
Data Structures
Algorithms
Tree Structures
Search Algorithms
Software Modeling
Game Development
Programming Logic

This course includes:

5.1 Hours PreRecorded video

1 quiz, 3 assignments

Access on Mobile, Tablet, Desktop

FullTime access

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There are 4 modules in this course

This comprehensive course explores advanced computing principles, focusing on essential concepts in computer science. Students learn about searching algorithms, data structures, recursion, and software modeling. The course emphasizes hands-on learning through weekly mini-projects involving strategy-based games. Topics include tree structures, assertions, invariants, and the mathematical foundations of computation. The curriculum combines theoretical understanding with practical programming experience in Python, preparing students for more advanced algorithmic thinking and problem-solving.

Searching and Data Structures

Module 1 · 5 Hours to complete

Recursion

Module 2 · 3 Hours to complete

Trees

Module 3 · 3 Hours to complete

Modeling, Assertions, and Invariants

Module 4 · 3 Hours to complete

Fee Structure

Instructors

Scott Rixner
Scott Rixner

4.8 rating

286 Reviews

3,94,887 Students

11 Courses

Professor and Researcher

Scott Rixner is a Professor of Computer Science at Rice University, where his research primarily focuses on virtualization, operating systems, and computer architecture. He is particularly interested in memory systems and networking, exploring the intersection of hardware and software to enhance system performance. Rixner has developed Python interpreters for various platforms, including embedded systems and web browsers, and holds 11 patents related to his work, which has been integrated into several open-source projects.In addition to his research, Rixner plays a significant role in curriculum development at Rice University, having chaired committees for both the Department of Computer Science and the School of Engineering. He is also involved in leading the MCS@Rice and MDS@Rice online degree programs. Rixner earned his Ph.D. in Electrical Engineering from MIT in 2001, following a Master’s and Bachelor’s degree in Computer Science and Electrical Engineering from the same institution in 1995.

Joe Warren
Joe Warren

4.8 rating

286 Reviews

3,94,887 Students

11 Courses

Innovator in Computer Graphics and Game Design

Joe Warren is a Professor in the Department of Computer Science at Rice University, where he specializes in computer graphics and geometric modeling. He has made significant contributions to the field, authoring the book Subdivision Methods for Geometric Design and publishing extensively on various topics within computer graphics. Warren has a strong passion for computer gaming, both as a player and an educator; he has taught courses on game creation and design for over a decade, collaborating with industry professionals in Houston. An alumnus of Rice University, he completed his undergraduate studies there before earning his Ph.D. from Cornell University in 1986. Since then, he has been a dedicated faculty member at Rice, serving as the Chair of the Department from 2008 to 2013.

Principles of Computing (Part 2)

This course includes

15 Hours

Of Self-paced video lessons

Intermediate Level

Completion Certificate

awarded on course completion

Free course

Testimonials

Testimonials and success stories are a testament to the quality of this program and its impact on your career and learning journey. Be the first to help others make an informed decision by sharing your review of the course.

4.8 course rating

362 ratings

Frequently asked questions

Below are some of the most commonly asked questions about this course. We aim to provide clear and concise answers to help you better understand the course content, structure, and any other relevant information. If you have any additional questions or if your question is not listed here, please don't hesitate to reach out to our support team for further assistance.