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Interactive Programming in Python: Introduction (Part 2)

Learn Python programming by creating interactive games, building on fundamentals to master OOP and graphics.

Learn Python programming by creating interactive games, building on fundamentals to master OOP and graphics.

This course cannot be purchased separately - to access the complete learning experience, graded assignments, and earn certificates, you'll need to enroll in the full Fundamentals of Computing Specialization program. You can audit this specific course for free to explore the content, which includes access to course materials and lectures. This allows you to learn at your own pace without any financial commitment.

4.9

(1,188 ratings)

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Instructors:

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Interactive Programming in Python: Introduction (Part 2)

This course includes

15 Hours

Of Self-paced video lessons

Beginner Level

Completion Certificate

awarded on course completion

Free course

What you'll learn

  • Create interactive Python games with graphical interfaces

  • Master list methods and dictionaries for data management

  • Implement object-oriented programming using classes

  • Develop games with mouse input and keyboard controls

  • Add sprites, animation, and sound to gaming applications

  • Build a complete version of the classic Asteroids game

Skills you'll gain

Python Programming
Object-Oriented Programming
Game Development
Interactive Applications
List Methods
Dictionaries
Classes
Sprites
Animation
Event Handling

This course includes:

5.8 Hours PreRecorded video

6 quizzes, 1 assignment

Access on Mobile, Tablet, Desktop

FullTime access

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There are 4 modules in this course

This hands-on Python programming course builds on fundamental concepts to teach interactive game development. Students learn advanced programming concepts through creating games like Memory, Blackjack, and Asteroids. The curriculum covers essential topics including mouse input, list methods, dictionaries, classes, object-oriented programming, basic game physics, sprites, and animation. The browser-based programming environment makes learning accessible and engaging.

Week 5 - Mouse input, list methods, dictionaries

Module 1 · 4 Hours to complete

Week 6 - Classes and object-oriented programming

Module 2 · 4 Hours to complete

Week 7 - Basic game physics, sprites

Module 3 · 3 Hours to complete

Week 8 - Sets and animation

Module 4 · 3 Hours to complete

Fee Structure

Instructors

Scott Rixner
Scott Rixner

4.8 rating

286 Reviews

3,94,887 Students

11 Courses

Professor and Researcher

Scott Rixner is a Professor of Computer Science at Rice University, where his research primarily focuses on virtualization, operating systems, and computer architecture. He is particularly interested in memory systems and networking, exploring the intersection of hardware and software to enhance system performance. Rixner has developed Python interpreters for various platforms, including embedded systems and web browsers, and holds 11 patents related to his work, which has been integrated into several open-source projects.In addition to his research, Rixner plays a significant role in curriculum development at Rice University, having chaired committees for both the Department of Computer Science and the School of Engineering. He is also involved in leading the MCS@Rice and MDS@Rice online degree programs. Rixner earned his Ph.D. in Electrical Engineering from MIT in 2001, following a Master’s and Bachelor’s degree in Computer Science and Electrical Engineering from the same institution in 1995.

Joe Warren
Joe Warren

4.8 rating

286 Reviews

3,94,887 Students

11 Courses

Innovator in Computer Graphics and Game Design

Joe Warren is a Professor in the Department of Computer Science at Rice University, where he specializes in computer graphics and geometric modeling. He has made significant contributions to the field, authoring the book Subdivision Methods for Geometric Design and publishing extensively on various topics within computer graphics. Warren has a strong passion for computer gaming, both as a player and an educator; he has taught courses on game creation and design for over a decade, collaborating with industry professionals in Houston. An alumnus of Rice University, he completed his undergraduate studies there before earning his Ph.D. from Cornell University in 1986. Since then, he has been a dedicated faculty member at Rice, serving as the Chair of the Department from 2008 to 2013.

Interactive Programming in Python: Introduction (Part 2)

This course includes

15 Hours

Of Self-paced video lessons

Beginner Level

Completion Certificate

awarded on course completion

Free course

Testimonials

Testimonials and success stories are a testament to the quality of this program and its impact on your career and learning journey. Be the first to help others make an informed decision by sharing your review of the course.

4.9 course rating

1,188 ratings

Frequently asked questions

Below are some of the most commonly asked questions about this course. We aim to provide clear and concise answers to help you better understand the course content, structure, and any other relevant information. If you have any additional questions or if your question is not listed here, please don't hesitate to reach out to our support team for further assistance.