Learn to create interactive electronic projects using Raspberry Pi and Python. Perfect for educators and makers.
Learn to create interactive electronic projects using Raspberry Pi and Python. Perfect for educators and makers.
This hands-on course introduces participants to physical computing using Raspberry Pi and Python programming. Students learn to build and control electronic circuits, process data from input devices, and manage output devices through programming. The course covers fundamental electronics concepts and programming principles including sequence, selection, and iteration. Participants gain practical experience working with various components like LEDs, buttons, and sensors while developing their programming skills. The course culminates in a personal physical computing project, allowing students to apply their knowledge creatively.
4.8
(15 ratings)
Instructors:
English
English
What you'll learn
Master physical computing fundamentals using Raspberry Pi
Develop Python programs to control digital inputs and outputs
Create practical electronic projects combining hardware and software
Implement programming concepts in physical computing applications
Design and build interactive electronic systems
Apply physical computing concepts in educational settings
Skills you'll gain
This course includes:
PreRecorded video
Graded assignments, exams
Access on Mobile, Tablet, Desktop
Limited Access access
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Module Description
This comprehensive course blends programming with electronics, teaching participants how to create interactive physical computing projects. Students learn to use the Raspberry Pi as a physical computing platform, combining Python programming with electronic components. The curriculum covers input and output devices, programming concepts including variables, functions, and classes, and practical circuit design. Emphasis is placed on project-based learning and understanding how to effectively teach these concepts to others.
Fee Structure
Instructors
5 Courses
Technology Education Champion: Empowering Problem-Solvers Through Computing
Mac Bowley, a versatile Learning Manager at the Raspberry Pi Foundation, brings a comprehensive approach to technology education through his work developing the projects site, Computing Curriculum units, Ada content, and online courses. His extensive teaching experience spans across after-school clubs, holiday camps, enrichment days, and GCSE classrooms, making him uniquely qualified to understand diverse learning needs. Bowley's teaching philosophy centers on empowering individuals to harness technology for meaningful problem-solving, focusing on making complex concepts accessible while encouraging critical thinking about technological impact on society, ultimately transforming how learners interact with and understand technology in their daily lives.
2 Courses
Computing Education Innovator: From STEM Classroom to Curriculum Leadership
James Robinson serves as the Senior Learning Manager at the Raspberry Pi Foundation where he focuses on curriculum development and computing pedagogy He holds a Bachelor's degree in Computer Science from the University of Portsmouth completed between 2001-2004 His career began as a Computing Teacher at Soham Village College from 2011 to 2015 At the Raspberry Pi Foundation he has progressed through roles including Senior Learning Manager for pedagogy interim Director of Educator Support and Education Developer He specializes in supporting teachers to develop effective teaching approaches for computing and has been key in developing the National Centre for Computing Education's pedagogical framework Robinson combines technical expertise with creative interests including maker skills like knitting crochet programming and 3D design and has conducted innovative projects such as sending Lego minifigures to near space using Raspberry Pi computers His work emphasizes creating accessible computing education resources developing research-based teaching strategies and promoting computing literacy across educational levels Through his leadership he has made significant contributions to pedagogical guidelines online courses and educational resources that help teachers deliver effective computing education while maintaining academic rigor and fostering student creativity His decade of classroom experience teaching STEM subjects has informed his approach to developing quality curriculum materials and promoting effective computing education practices.
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4.8 course rating
15 ratings
Frequently asked questions
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