Learn coding with Scratch: build games and animations while mastering programming fundamentals through visual, block-based development.
Learn coding with Scratch: build games and animations while mastering programming fundamentals through visual, block-based development.
This engaging four-week course introduces you to programming through Scratch's visual interface. You'll learn to create interactive programs by combining blocks, mastering key programming concepts like sequence, repetition, selection, and variables. The course progresses from basic sprite manipulation to advanced features including lists and extensions. You'll join the Scratch community, create original projects, and learn to remix others' work, building a strong foundation in programming principles through hands-on practice.
Instructors:
English
English
What you'll learn
Navigate and use the Scratch programming environment effectively
Create interactive programs using key presses and motion controls
Implement fundamental programming concepts like sequence and iteration
Work with variables and lists to store and manipulate data
Design and develop custom animations and interactive games
Participate in the Scratch community through project sharing and remixing
Skills you'll gain
This course includes:
PreRecorded video
Graded assignments, Exams
Access on Mobile, Tablet, Desktop
Limited Access access
Shareable certificate
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There are 4 modules in this course
This comprehensive introduction to programming using Scratch covers essential programming concepts through a visual, block-based approach. Students learn about sprites, costumes, and backdrops while mastering fundamental programming concepts. The curriculum progresses from basic sequencing to advanced topics like lists and extensions. The course emphasizes hands-on learning through interactive projects and community engagement, allowing students to create and share their own programs while building a solid foundation in programming concepts.
Sequencing in Scratch
Module 1 · 1 Weeks to complete
Iteration, abstraction, and the Scratch community
Module 2 · 1 Weeks to complete
Using conditions, selection, and variables in your projects
Module 3 · 1 Weeks to complete
The power of lists and extensions
Module 4 · 1 Weeks to complete
Fee Structure
Instructors
5 Courses
EdTech Pioneer: From Classroom to Digital Learning Innovation
Matt Hogan, a Learning Manager at the Raspberry Pi Foundation, brings over two decades of teaching experience to transform computer science education through innovative digital platforms. His significant contributions to projects like Ada Computer Science and various online courses reflect his unwavering commitment to making educational technology accessible to all learners. Drawing from his extensive classroom experience, Hogan focuses on developing comprehensive educational content that bridges the gap between traditional teaching methods and modern technology, while maintaining his passion for EdTech and ensuring that computer science education reaches and inspires young minds regardless of their background or circumstances
2 Courses
Educational Technology Specialist and Primary Computing Expert
Andy Bush serves as a Learning Manager at the Raspberry Pi Foundation where he specializes in developing curriculum resources and supporting educators in delivering effective computing education His extensive background includes significant experience as a Primary school teacher followed by roles as a Local Authority consultant across two different authorities where he provided educational guidance and support His expertise spans the development of educational technology resources and teacher training having worked extensively with schools to enhance their technology integration in learning environments Prior to joining the Raspberry Pi Foundation he worked with an educational resource provider where he was involved in developing electronic products that were implemented in schools worldwide His current role focuses on creating comprehensive curriculum materials and educational resources specifically designed to help teachers deliver computing lessons effectively His combined experience in teaching primary education consulting and educational technology development has equipped him with a unique perspective on how to make computing education accessible and engaging for both educators and young learners His work at the Raspberry Pi Foundation continues to focus on bridging the gap between technology and education ensuring teachers have the resources and support they need to deliver high-quality computing education.
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Frequently asked questions
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