Explore the fascinating journey of game design from prehistoric board games to 1980s video games in this comprehensive historical course.
Explore the fascinating journey of game design from prehistoric board games to 1980s video games in this comprehensive historical course.
Embark on an engaging exploration of gaming history in this comprehensive course. Journey from ancient board games through the birth of the video game industry, exploring key milestones like the rise of arcade games, early consoles, and the 1983 industry crash. Learn how Japanese companies like Nintendo and Sega revolutionized gaming in the late 1980s. Perfect for those interested in understanding the foundations of modern gaming.
Instructors:
English
English
What you'll learn
Understand the progression of games from ancient times to modern video games
Analyze the development and impact of first and second-generation gaming consoles
Examine the causes and effects of the 1983 video game industry crash
Evaluate the features and applications of video games from the 1970s to late 1980s
Skills you'll gain
This course includes:
PreRecorded video
Graded assignments, Exams
Access on Mobile, Tablet, Desktop
Limited Access access
Shareable certificate
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There are 4 modules in this course
This comprehensive course traces the evolution of game design from prehistoric times through the late 1980s. Students explore the progression from ancient board games to early computer games, examining key developments in arcade gaming and home consoles. The curriculum covers significant industry events, including the birth of major gaming companies, the 1983 market crash, and the subsequent industry revival led by Japanese companies. Special attention is given to technological innovations and their impact on game design.
Pre-electronic games
Module 1
Birth of an industry
Module 2
Explosion and crash
Module 3
Rebirth
Module 4
Fee Structure
Instructor

12 Courses
Game Design and Digital Arts Educator
John Appleby serves as a Game Design Instructor at LaSalle College, bringing over eight years of teaching experience in game design and development across institutions in both the UK and Canada. His expertise combines fine arts background with advanced technical skills in 2D/3D art and game design, including proficiency in industry-standard tools like Photoshop, Maya, Zbrush, Substance Painter, and Unreal Engine 4. His teaching philosophy emphasizes video games as an art form, focusing on their potential for storytelling and fostering deeper understanding of human experiences. Through his ongoing commitment to improving his creative and analytical skills, he continues to mentor the next generation of game developers while exploring the artistic and communicative potential of video games.
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