Learn essential 3D modeling, texturing, and lighting skills using Blender, a free open-source tool, in just 4 weeks.
Learn essential 3D modeling, texturing, and lighting skills using Blender, a free open-source tool, in just 4 weeks.
This introductory course teaches the fundamentals of 3D modeling using Blender, a powerful open-source animation tool. Over four weeks, you'll develop skills in modeling, texturing, and lighting non-organic objects. The course is designed to provide a sustainable and affordable entry into 3D animation, making it ideal for aspiring animators and those interested in educational or entertainment applications. Through slow-paced video tutorials, quizzes, activities, and hands-on assignments, you'll create 3D models of simple objects, gaining practical experience with the software. This course focuses on the basics of 3D visualization and serves as a prerequisite for more advanced animation studies. By using Blender, you'll learn industry-standard techniques without the high costs associated with proprietary software, opening up opportunities for skill development in 3D animation.
Instructors:
English
English
What you'll learn
Explore and apply 3D visualization concepts using Blender
Develop fundamental 3D modeling skills for creating non-organic objects
Master basic texturing techniques to enhance the realism of 3D models
Learn lighting principles to improve the visual quality of 3D scenes
Understand and navigate the Blender interface efficiently
Create simple 3D models from concept to final render
Skills you'll gain
This course includes:
PreRecorded video
Graded assignments, exams
Access on Mobile, Tablet, Desktop
Limited Access access
Shareable certificate
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Module Description
This course provides a comprehensive introduction to 3D modeling using Blender, a free and open-source 3D creation suite. The curriculum is structured over four weeks, covering the essentials of 3D modeling, texturing, and lighting for non-organic objects. Students will explore 3D visualization concepts and learn to apply the concept of the third dimension to create realistic 3D models. The course emphasizes hands-on learning through video tutorials, quizzes, activities, and practical assignments. Participants will create 3D models of simple objects, gaining first-hand experience with Blender's interface and tools. The course is designed to be accessible and affordable, making it an ideal starting point for those interested in animation careers or hobbyists looking to develop 3D modeling skills. By focusing on Blender, students learn industry-relevant skills without the high costs associated with proprietary software. This course serves as a foundation for further studies in 3D animation and is a prerequisite for more advanced Blender courses.
Fee Structure
Instructors
Pioneering eLearning Animation Expert and Educator at IIT Bombay and Beyond
Dr. Sameer S. Sahasrabudhe is a multifaceted professional who has made significant contributions to the fields of eLearning, animation, and educational technology. Currently serving as a Professor of Practice in Design at IIT Gandhinagar, Sahasrabudhe's career spans over 25 years across various domains including advertising, animation film-making, and educational multimedia production.
Versatile 3D Animator and eLearning Content Creator at IIT Bombay
Sneha Sanglikar is a Senior Animator at the TATA Center, IIT Bombay, bringing a unique blend of fine arts expertise and technical animation skills to educational content creation. A fine arts graduate and trained art teacher, Sanglikar has nine years of experience in animation and content creation, specializing in Blender for 3D modeling and eLearning animations. Her notable projects include leading animation and editing for Digital Hampi and NatuEco farming initiatives. Sanglikar has contributed significantly to educational resources by creating Blender tutorials for the Spoken Tutorial project at IIT Bombay and conducting Blender training workshops at various institutes. Her work encompasses creating 3D models of lab equipment, developing eLearning animations for various courses, and producing educational content that bridges art and technology. In her current role at the TATA Center, Sanglikar continues to apply her diverse skill set to innovative educational content creation and visualization projects, making complex concepts accessible through engaging visual media.
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Frequently asked questions
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