Master the art of integrating sound into educational tools. Learn to design, prototype, and evaluate effective audio for interactive learning experiences.
Master the art of integrating sound into educational tools. Learn to design, prototype, and evaluate effective audio for interactive learning experiences.
This course teaches you how to design and implement sound representations in interactive learning tools, making STEM content more accessible and engaging. You'll learn to identify concepts for sound association, brainstorm and prototype sound designs, evaluate their effectiveness, and interpret results for improvements. The course covers sound terminology, design best practices, and introduces sound creation techniques, preparing you to enhance interactive learning experiences through thoughtful audio integration.
4
(24 ratings)
3,141 already enrolled
Instructors:
English
What you'll learn
Identify concepts to associate with sounds in learning tools
Brainstorm effective sound designs for interactive learning tools
Prototype sound designs using various tools and techniques
Evaluate the effectiveness of sound designs in educational contexts
Interpret evaluation results and make informed design iterations
Apply best practices for integrating sounds into interactive learning tools
Skills you'll gain
This course includes:
3.5 Hours PreRecorded video
10 quizzes, 1 peer-graded assignment
Access on Mobile, Tablet, Desktop
FullTime access
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There are 6 modules in this course
This course provides a comprehensive introduction to sound and sonification design for interactive learning tools. It covers the entire process from identifying concepts to associate with sounds, through brainstorming and prototyping sound designs, to evaluating and iterating on these designs. The curriculum includes modules on sound basics, sound design principles, evaluation methods, prototyping techniques, and best practices for integrating sounds into educational tools. Learners will gain practical skills in creating and assessing sound designs that enhance learning experiences, making STEM content more accessible and engaging for diverse groups of students.
Sound
Module 1 · 2 Hours to complete
Sound Design
Module 2 · 3 Hours to complete
Evaluation
Module 3 · 1 Hours to complete
Prototyping
Module 4 · 1 Hours to complete
Designing Sounds and Sonifications
Module 5 · 2 Hours to complete
Putting It All Together
Module 6 · 4 Hours to complete
Fee Structure
Instructors
Ph.D. Candidate Enhancing Inclusive Learning through Multimodal Experiences
Brianna Tomlinson is a Ph.D. Candidate in the Human-Centered Computing program at the Georgia Institute of Technology, focusing on creating inclusive interactive experiences for diverse audiences. Her research explores how multimodal experiences enhance engagement in learning environments. Notably, she collaborates on a grant aimed at developing and evaluating accessible auditory displays for PhET Interactive Simulations, which are designed to improve accessibility and user engagement in educational settings.
Innovative Researcher in Auditory Displays and HCI
Bruce Walker is a Professor of Psychology and Interactive Computing at Georgia Tech, where he leads the Sonification Lab, focusing on human-computer interaction (HCI) in non-traditional interfaces such as mobile devices, vehicle displays, and multimodal educational environments. His research interests include sonification and auditory displays, exploring how these technologies can enhance user engagement and accessibility. Walker teaches courses on HCI, Sensation & Perception, Auditory Interfaces, and Assistive Technology.
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4 course rating
24 ratings
Frequently asked questions
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